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Nova can use techniques such as "dangle snipe" (in which she hangs from a pipe with her legs and snipes an opponent) and also make instant stealth kill attacks in a mini-game in which the player uses different button combinations against different opponents.
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Nova was capable of a wide variety of combat moves, including climbing and sliding down ziplines. The player would need to solve simple puzzles in some parts of the game in order to bypass security "locks." For instance, in order to bypass zerg security, Nova must match her psi energy with the system code, and the player must work out color wave patterns to simulate this. In addition, opponents who couldn't see her would still try to hunt her down if they detected her in some way. However, the opponents could sometimes use decloaking devices to detect her. The game was stealth-based, meaning Nova would frequently stealthily approach objectives, using darkness, shadows and cloaking to avoid detection. Ghost's gameplay centered around a single-player campaign, in which the player controlled Nova, a ghost agent.
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On February 17th, a functional gameplay prototype from the Tokyo Game Show was released on the internet from an early Nihilistic build. As of 2014, the project has been officially classified as canceled. The development of the primary version of Ghost was infamously delayed and plagued with issues, becoming one of the most famous examples of vaporware. A GameCube version was also planned, but it was cancelled in November 2005. The game was based in the StarCraft universe.īlizzard, known for computer games, took a step in a different direction by developing it exclusively for the Xbox and PlayStation 2 video game consoles. Development later shifted to Swingin' Ape Studios, which Blizzard eventually bought. StarCraft: Ghost was a tactical action game for video game consoles, announced on September 19, 2002, under development by Blizzard Entertainment and Nihilistic Software.